For this week, we scanned photographs and created 3D models of faces, from pictures of faces.
We were given the opportunity to work with our own faces and to create 3D models of our selves, this was something I agreed on doing. We took something around maybe 10 pictures from different angles and were then supposed to use Autodesk 123D Catch to create the mesh of our faces. Unfortunately, this proved to be difficult to do with the limited amount of knowledge of the software and the limited amount of time to do it in.
So in the end I had to use someone else’s face. When doing this we were supposed to redo the topology of the mesh, we did this by using 3D coat.
Unfortunately, most of the work I did was centered around the eye socket and I got no further than this. The reason why was because I actually recreated the topology around the eyes 3 times. This was because of the first 2 times ending up weird and ultimately unusable. The main issue I had actually came from a poor understanding of the way that edge loops worked and their importance when modelling something organic. So most of what I did was centered around getting a better understanding of the edge loops and in the end I got about as far that I was just about to start breaking the loops and start with the rest of the face and connecting the eye geometry.
When I read about ”The vanishing of Ethan Carter” nothing of what they did really surprised me. The reason was because all of what they had done with their photo realistic models was already something that I understood to be possible when we first started dabbling in it.
This is not to say that I’m claiming that I would be able to do something similar, it was just obvious to me that it would be possible. The first thing I started thinking about when we started with this was ”how big could I go?” and considering that the requirement is to be able to take photos all around the object, then houses and such seemed very possible.
What is impressive however, is that they appear to have done it so much, and considering how time consuming it must have been. The whole idea of using this method to create meshes is very interesting to me and it is something that I would like to explore further, although, I’m not sure I would take the risk of trying to create a game with it as a base tool. I would probably just use it to experiment and to see what I could do with it.
Part 2: assignment 3 update
This is what the finished mesh for assignment 3 looks like!
The tricount I reached was 2900 which I am quiet satisfied with since the goal was 3000. I’m feeling satisfied with the work so far, hopefully I wont have as much trouble with the texture this time around!